Resource management and value over the long term is what it's all about, and that's my favorite single part of the game, personally. All of those little things make such matches far more fun to me than any other. Maximizing the value you get out of various things can as well: make sure you get 3 cards out of both Omega Assemblies, never pass up the stronger Boom hero powers unless you have no choice, knowing which mechs to grab from Delivery Drones, save your 9+ mana cards for turns when you're stuck with the 1 damage AoE or 3 damage hero power and have no good use for them, don't use Shield Slams on on mid-size minions unless forced to, etc. And of course what you draw when will impact things (trust me, I've had Warrior mirrors where my opponent has Mad Genius Boom on 7 and I don't draw mine until much later, it's always sad.) - but your ability to ration out what you need to use when and what needs to be saved for later can make or break control mirrors just as easily as any draw. Chances are your opponent is running, card for card, the same deck as you so there's no "Aha, well played" moments, you're literally just playing cards to bait out the exact answers you know for a certainty they have so eventually whoever drew the most efficient answers in the right order inevitably wins in fatigue.Knowing what the opponent's deck probably contains is just normal on standard ladder, at least after the first couple of weeks into an expansion. I've always been bored by the Control mirror.
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